Play-to-Earn
Last updated
Last updated
Completing quests for the first time will allow you to earn $SHARD. How much $SHARD a player can earn will be determined by: the size of the reward pool, difficulty of the quest, a player’s soul fragmentation rate, and the number of players playing in a given day. There is a base daily pool of 1 million $SHARD that will be allocated for players that will be filled every hour. The reward pool for $SHARD will fluctuate based on the current market price of $SHARD. When the value of $SHARD drops below the intended value of 1000 $SHARD = $1, the reward pool will be reduced or increased automatically proportional to the deviation from the intended value (i.e. 1000 $SHARD = $2 means that the reward pool increases to 2 million $SHARD).
We are gamifying the principles of yield farming, whereby players will be able to merge $SHARD with other tokens (SOL, Puff, Boku, etc...) to create LP tokens called Soul Implants. There will only be a certain number of these types of Soul Implants available, but they will be the premium items of the game that will be able to be equipped on your Astral to give them stats/cards as well as enable you to earn $SHARD passively. Soul Implants can be stacked as much as possible in order to upgrade the quality of the Implant, which will increase passive $SHARD yield proportionally and improve the cards that are added to the deck to an extent.
Token emissions will reward players who play the game at the beginning the most, and rewards will scale down and the unlocked proportion will increase as time passes. A higher allocation of $SHARD will be given to incentivize the $SHARD:GLXY pool. Unstaking Soul Implants will incur fees in the following way: 50% if the user unstakes within an hour, 25% within 24 hours, 12.5% within a week, 6.25% within a month, and 3.25% within a year.