ASTRALS Whitepaper v0.1
  • Terms and Conditions
  • Introduction
    • Purpose of this Paper
  • Who Are the ASTRALS?
    • NFTs
    • Metaverse
    • Initial Funding
    • DAO
      • Reputation Score
      • Rating
      • Elections
      • Proposals and Endorsements
      • Passing Proposals
    • Treasury
    • Play-to-Earn Mini Game
      • ASTRALS
      • Questing System
      • Card Contents
      • Maps
      • Line of Sight
      • Movement
      • Mulligan
      • Combat
      • Win Conditions
      • Play-to-Earn
      • PvP Multiplayer
    • Triple A Game
    • 3D Viewer, ASTRALS Armory
  • Roadmap
  • Market Research
  • Conclusion
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  1. Who Are the ASTRALS?

Triple A Game

Our goal is to create a third-person shooter game of the highest quality that combines the visual and combat elements of Halo with the competitive feel of Fortnite and Overwatch inside the Astrals Metaverse. There would be a competitive PvP component to the game in addition to an immersive narrative element that drives the PvE story. These features would be developed in tandem with expansion packs to the play-to-earn mini game to maximize effective utilization of assets that are developed. Our artist, Damien Guimoneau, will be overseeing the production of artistic assets as the creative director of this venture.

Disclaimer: we are still discussing these details with game studios and they are subject to change.

In-game asset sales will be performed throughout Q3 and Q4 in stages, and these assets will not only help finance the production of our triple A game but they will also be able to be used in the play-to-earn mini game. A proposal will be put out by our team as well as the game studio for the development of the Astrals game prior to development for the DAO to agree on the licensing of the ASTRALS IP in exchange for a cut of the revenue from the sales of this game being allocated to the ASTRALS’ Galaxy Treasury.

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Last updated 3 years ago